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Article
Publication date: 19 October 2020

James I. Novak

The purpose of this paper is to provide insight into the way object data on Thingiverse changes over time, analyzing the relationships among views, downloads, likes, makes…

Abstract

Purpose

The purpose of this paper is to provide insight into the way object data on Thingiverse changes over time, analyzing the relationships among views, downloads, likes, makes, remixes and comments over 500 days.

Design/methodology/approach

In total, 30 of the most popular things on Thingiverse were tracked between August 26, 2018 and January 7, 2020, with data collected about the different interactions at five intervals.

Findings

Highlights include: “#3DBenchy” became the first thing to reach one million downloads during this study. The “Xbox One controller mini wheel” achieved the highest documented download rate of 698 downloads per day. The average conversion rate from downloads to makes for all 30 things was one make for every 474 downloads at the start of the study, declining to one make for every 784 downloads by the conclusion.

Research limitations/implications

With over 1.6 million things on Thingiverse, this study focused on an exclusive group of things that have gained significant attention from makers and does not represent most things on the platform.

Practical implications

Although often considered a novelty or niche maker community, this research shows that things on Thingiverse are achieving popularity comparable to digital music, video and imagery, and a large ecosystem of things has been growing that has implications for designers, manufacturers, supply chain managers and universal popular culture.

Originality/value

This is the first study to track the digital behaviors of 3D printable things over time, revealing new knowledge about how people interact with content and the scale of these interactions.

Details

Rapid Prototyping Journal, vol. 26 no. 10
Type: Research Article
ISSN: 1355-2546

Keywords

Open Access
Article
Publication date: 30 June 2020

James I. Novak and Jennifer Loy

In response to shortages in personal protective equipment (PPE) during the COVID-19 pandemic, makers, community groups and manufacturers around the world utilised 3D printing to…

Abstract

In response to shortages in personal protective equipment (PPE) during the COVID-19 pandemic, makers, community groups and manufacturers around the world utilised 3D printing to fabricate items, including face shields and face masks for healthcare workers and the broader community. In reaction to both local and global needs, numerous designs emerged and were shared online. In this paper, 37 face shields and 31 face masks suitable for fused filament fabrication were analysed from a fabrication perspective, documenting factors such as filament use, time to print and geometric qualities. 3D print times for similar designs varied by several hours, meaning some designs could be produced in higher volumes. Overall, the results show that face shields were approximately twice as fast to 3D print compared to face masks and used approximately half as much filament. Additionally, a face shield typically required 1.5 parts to be 3D printed, whereas face masks required five 3D printed parts. However, by quantifying the print times, filament use, 3D printing costs, part dimensions, number of parts and total volume of each design, the wide variations within each product category could be tracked and evaluated. This data and objective analysis will help makers, manufacturers, regulatory bodies and researchers consolidate the 3D printing response to COVID-19 and optimise the ongoing strategy to combat supply chain shortages now and in future healthcare crises.

Open Access
Article
Publication date: 13 May 2020

James I. Novak and Jennifer Loy

The COVID-19 pandemic significantly increased demand for medical and protective equipment by frontline health workers, as well as the general community, causing the supply chain…

Abstract

The COVID-19 pandemic significantly increased demand for medical and protective equipment by frontline health workers, as well as the general community, causing the supply chain to stretch beyond capacity, an issue further heightened by geographical and political lockdowns. Various 3D printing technologies were quickly utilised by businesses, institutions and individuals to manufacture a range of products on-demand, close to where they were needed. This study gathered data about 91 3D printed projects initiated prior to April 1, 2020, as the virus spread globally. It found that 60% of products were for personal protective equipment, of which 62% were 3D printed face shields. Fused filament fabrication was the most common 3D print technology used, and websites were the most popular means of centralising project information. The project data provides objective, quantitative insight balanced with qualitative critical review of the broad trends, opportunities and challenges that could be used by governments, health and medical bodies, manufacturing organisations and the 3D printing community to streamline the current response, as well as plan for future crises using a distributed, flexible manufacturing approach.

Article
Publication date: 5 September 2022

Faizan Badar, Lionel T. Dean, Jennifer Loy, Michael Redmond, Luigi-Jules Vandi and James I. Novak

This study aims to evaluate the color accuracy of HP Jet Fusion 580 3D printing, comparing 3D-printed outcomes against original digital input colors.

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Abstract

Purpose

This study aims to evaluate the color accuracy of HP Jet Fusion 580 3D printing, comparing 3D-printed outcomes against original digital input colors.

Design/methodology/approach

A custom cyan, magenta, yellow and black (CMYK) and red, green, blue (RGB) color chart was applied to the top, bottom and side surfaces of a 3D model. Four of each model were 3D-printed on a HP Jet Fusion 580, and half the samples were finished with a cyanoacrylate gloss surface finish, while half were left in raw form. A spectrophotometer was used to document CIELAB (L*a*b*) data, and comparisons made to the original input colors, including calculation of ΔE.

Findings

The CMYK samples were significantly more accurate than RGB samples, and grayscale samples in both color spaces were the most accurate of all. Typically, CMYK swatches were darker than the input values, and gloss samples were consistently darker than raw samples. The chromaticity (a*b*) range was found to be significantly smaller than what can be achieved digitally, with highly saturated colors unable to be produced by the printer.

Originality/value

This is the first study, to the best of the authors’ knowledge, to characterize the full color spectrum possible with the HP Jet Fusion 580, recommending that designers use the CMYK color space when applying colors and textures to 3D models. A quick-reference color chart has been provided; however, it is recommended that future research focus on developing a color management profile to better map digital colors to the capabilities of the printer.

Details

Rapid Prototyping Journal, vol. 29 no. 3
Type: Research Article
ISSN: 1355-2546

Keywords

Article
Publication date: 13 December 2021

Amirhossein Asfia, James I. Novak, Bernard Rolfe and Tomas Kron

Radiotherapy relies on the delivery of radiation to cancer cells with millimetre accuracy, and immobilisation of patients is essential to minimise unwanted damage to surrounding…

Abstract

Purpose

Radiotherapy relies on the delivery of radiation to cancer cells with millimetre accuracy, and immobilisation of patients is essential to minimise unwanted damage to surrounding healthy cells due to patient movement. Traditional thermoformed face masks can be uncomfortable and stressful for patients and may not be accurately fitted. The purpose of this study was to use 3D scanning and additive manufacturing to digitise this workflow and improve patient comfort and treatment outcomes.

Design/methodology/approach

The head of a volunteer was scanned using an Artec Leo optical scanner (Artec, Luxembourg) and ANSYS (Ansys, Canonsburg, USA) software was used to make two 3D models of the mask: one with a nose bridge and one open as would be used with optical surface guidance. Data based on measurements from ten pressure sensors around the face was used to perform topology optimisation, with the best designs 3D printed using fused deposition modelling (FDM) and tested on the volunteer with embedded pressure sensors.

Findings

The two facemasks proved to be significantly different in terms of restricting head movement inside the masks. The optimised mask with a nose bridge effectively restricted head movement in roll and yaw orientations and exhibited minimal deformation as compared to the open mask design and the thermoformed mask.

Originality/value

The proposed workflow allows customisation of masks for radiotherapy immobilisation using additive manufacturing and topology optimisation based on collected pressure sensor data. In the future, sensors could be embedded in masks to provide real-time feedback to clinicians during treatment.

Details

Rapid Prototyping Journal, vol. 28 no. 5
Type: Research Article
ISSN: 1355-2546

Keywords

Article
Publication date: 7 May 2024

Nalinda Dissanayaka, Hamish Alexander, Danilo Carluccio, Michael Redmond, Luigi-Jules Vandi and James I. Novak

Three-dimensional (3D)printed skulls for neurosurgical training are increasingly being used due to the widespread access to 3D printing technology, their low cost and accuracy, as…

Abstract

Purpose

Three-dimensional (3D)printed skulls for neurosurgical training are increasingly being used due to the widespread access to 3D printing technology, their low cost and accuracy, as well as limitations and ethical concerns associated with using human cadavers. However, little is known about the risks of airborne particles or volatile organic compounds (VOCs) released while drilling into 3D-printed plastic models. The aim of this study is to assess the level of exposure to airborne contaminants while burr hole drilling.

Design/methodology/approach

3D-printed skull samples were produced using three different materials (polyethylene terephthalate glycol [PETG], white resin and BoneSTN) across three different 3D print processes (fused filament fabrication, stereolithography [SLA] and material jetting). A neurosurgeon performed extended burr hole drilling for 10 min on each sample. Spot measurements of particulate matter (PM2.5 and PM10) were recorded, and air samples were analysed for approximately 90 VOCs.

Findings

The particulate matter for PETG was found to be below the threshold value for respirable particles. However, the particulate matter for white resin and BoneSTN was found to be above the threshold value at PM10, which could be harmful for long periods of exposure without personal protective equipment (PPE). The VOC measurements for all materials were found to be below safety thresholds, and therefore not harmful.

Originality/value

To the best of the authors’ knowledge, this is the first study to evaluate the safety of 3D-printed materials for burr hole surgical drilling. It recommends PETG as a safe material requiring minimal respiratory control measures, whereas resin-based materials will require safety controls to deal with airborne particles.

Article
Publication date: 26 June 2019

James I. Novak and Jonathon O’Neill

This paper aims to present new qualitative and quantitative data about the recently released “BigRep ONE” 3 D printer led by the design of a one-off customized stool.

Abstract

Purpose

This paper aims to present new qualitative and quantitative data about the recently released “BigRep ONE” 3 D printer led by the design of a one-off customized stool.

Design/methodology/approach

A design for additive manufacturing (DfAM) framework was adopted, with simulation data iteratively informing the final design.

Findings

Process parameters can vary manufacturing costs of a stool by over AU$1,000 and vary print time by over 100 h. Following simulation, designers can use the knowledge to inform iteration, with a second variation of the design being approximately 50 per cent cheaper and approximately 50 per cent faster to manufacture. Metrology data reveal a tolerance = 0.342 per cent in overall dimensions, and surface roughness data are presented for a 0.5 mm layer height.

Research limitations/implications

Led by design, this study did not seek to explore the full gamut of settings available in slicing software, focusing predominantly on nozzle diameter, layer height and number of walls alongside the recommended settings from BigRep. The study reveals numerous areas for future research, including more technical studies.

Practical implications

When knowledge and techniques from desktop 3 D printing are scaled up to dimensions measuring in meters, new opportunities and challenges are presented for design engineers. Print times and material costs in particular are scaled up significantly, and this study provides numerous considerations for research centers, 3 D printing bureaus and manufacturers considering large-scale fused filament fabrication manufacturing.

Originality/value

This is the first peer-reviewed study involving the BigRep ONE, and new knowledge is presented about the practical application of the printer through a design-led project. Important relationships between material volume/cost and print time are valuable for early adopters.

Details

Rapid Prototyping Journal, vol. 25 no. 6
Type: Research Article
ISSN: 1355-2546

Keywords

Article
Publication date: 3 July 2023

James L. Sullivan, David Novak, Eric Hernandez and Nick Van Den Berg

This paper introduces a novel quality measure, the percent-within-distribution, or PWD, for acceptance and payment in a quality control/quality assurance (QC/QA) performance…

Abstract

Purpose

This paper introduces a novel quality measure, the percent-within-distribution, or PWD, for acceptance and payment in a quality control/quality assurance (QC/QA) performance specification (PS).

Design/methodology/approach

The new quality measure takes any sample size or distribution and uses a Bayesian updating process to re-estimate parameters of a design distribution as sample observations are fed through the algorithm. This methodology can be employed in a wide range of applications, but the authors demonstrate the use of the measure for a QC/QA PS with upper and lower bounds on 28-day compressive strength of in-place concrete for bridge decks.

Findings

The authors demonstrate the use of this new quality measure to illustrate how it addresses the shortcomings of the percent-within-limits (PWL), which is the current industry standard quality measure. The authors then use the PWD to develop initial pay factors through simulation regimes. The PWD is shown to function better than the PWL with realistic sample lots simulated to represent a variety of industry responses to a new QC/QA PS.

Originality/value

The analytical contribution of this work is the introduction of the new quality measure. However, the practical and managerial contributions of this work are of equal significance.

Details

International Journal of Quality & Reliability Management, vol. 41 no. 2
Type: Research Article
ISSN: 0265-671X

Keywords

Abstract

Details

Journal of Intelligent Manufacturing and Special Equipment, vol. 4 no. 1
Type: Research Article
ISSN: 2633-6596

Article
Publication date: 15 February 2021

Yanina Chevtchouk, Cleopatra Veloutsou and Robert A. Paton

The marketing literature uses five different experience terms that are supposed to represent different streams of research. Many papers do not provide a definition, most of the…

3098

Abstract

Purpose

The marketing literature uses five different experience terms that are supposed to represent different streams of research. Many papers do not provide a definition, most of the used definitions are unclear, the different experience terms have similar dimensionality and are regularly used interchangeably or have the same meaning. In addition, the existing definitions are not adequately informed from other disciplines that have engaged with experience. This paper aims to build a comprehensive conceptual framework of experience in marketing informed by related disciplines aiming to provide a more holistic definition of the term.

Design/methodology/approach

This research follows previously established procedures by conducting a systematic literature review of experience. From the approximately 5,000 sources identified in three disciplines, 267 sources were selected, marketing (148), philosophy (90) and psychology (29). To address definitional issues the analysis focused on enlightening four premises.

Findings

This paper posits that the term brand experience can be used in all marketing-related experiences and proposes four premises that may resolve the vagaries associated with the term’s conceptualization. The four premises address the what, who, how and when of brand experience and aim to rectify conceptual issues. Brand experience is introduced as a multi-level phenomenon.

Research limitations/implications

The suggested singular term, brand experience, captures all experiences in marketing. The identified additional elements of brand experience, such as the levels of experience and the revision of emotions within brand experience as a continuum, tempered by repetition, should be considered in future research.

Practical implications

The multi-level conceptualization may provide a greater scope for dynamic approaches to brand experience design thus providing greater opportunities for managers to create sustainable competitive advantages and differentiation from competitors.

Originality/value

This paper completes a systematic literature review of brand experience across marketing, philosophy and psychology which delineates and enlightens the conceptualization of brand experience and presents brand experience in a multi-level conceptualization, opening the possibility for further theoretical, methodological and interdisciplinary promise.

1 – 10 of 372