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1 – 3 of 3Hiroshi Wakabayashi, Katsuhiko Asaoka, Yasunori Iida and Hiroyuki Kameda
In this study, a mode choice model explicitly considering travel time reliability is developed. This model quantifies travelers' attitudes towards travel time variability as well…
Abstract
In this study, a mode choice model explicitly considering travel time reliability is developed. This model quantifies travelers' attitudes towards travel time variability as well as average travel time. Data were collected from the morning commuters who have two or three alternative modes including some public transportation and private vehicles. The survey period includes both a normal period where all the transportation modes were available and an abnormal period where the main major public transportation service was closed. The model is applied to practical commuters' decision making, and one of the findings in the mode choice model is that they pay relatively large attention to the travel time variability. In this model, travel time variability is dealt with as the possibilities that the commuters arrive before or after their job starting time separately. The best-fit model indicates that the commuters pay more attention to early arrival and less to late arrival in the normal period. In the abnormal period, however, their attention shifts drastically to late arrival. This suggests that the commuters behave optimistically in the normal period and pessimistically in the abnormal period.
Hiroyuki Mitsuhara, Takahide Sumikawa, Jun Miyashita, Kazuhisa Iwaka and Yasunori Kozuki
Traditional evacuation drill is monotonous. Therefore, evacuation drill should be diversified to get more people interested in disaster prevention. Our idea is game-based…
Abstract
Purpose
Traditional evacuation drill is monotonous. Therefore, evacuation drill should be diversified to get more people interested in disaster prevention. Our idea is game-based evacuation drill using real world edutainment (RWE). This paper aims at clarifying how RWE-based evacuation drill is realized.
Design/methodology/approach
RWE provides experiential learning as the integration of edutainment and the real world. An RWE system works on a tablet PC and presents digital contents associated with learning scenes (e.g. real world locations) according to a branched storyline.
Findings
Story (branched storyline), indirect/direct competition, and augmented reality content provide multi-ending and flexible instructional support and are helpful for diversifying evacuation drill.
Research limitations/implications
RWE-based evacuation drill could be accepted by more people, but a branched storyline should be carefully refined to achieve maximum effect.
Social implications
RWE-based evacuation drill could open up diversification of disaster prevention education.
Originality/value
The originality of this study is to integrate edutainment, the real world, and evacuation drill. In the long run, this study could be helpful to save lives when a natural catastrophe (e.g. large earthquake) occurs.
Details